See the move.
Understand the why.
Three original tactical sequences. Move the timeline, orbit the pitch, and stop at the decision that matters.
The 2D board works immediately. Enable 3D to orbit with a pointer or keyboard. Step buttons and the timeline work with motion switched off.
These are authored examples, not match footage or a simulation of EA’s engine.
Pause before the obvious pass.
01 / Watch the support. Follow the player away from the ball. What gives the receiver a second option? The examples draw only three opponents so the idea stays legible.
02 / Name the tradeoff. Wider passing routes stretch support distances. More runners leave fewer players behind. Each decision includes a question rather than a promised outcome.
03 / Test one thing. Choose one adjustment in Practice Club. Log comparable matches, then judge the idea against your own footage and observations.